20 JUL 2017 by ideonexus

 Old CRPGs are Unplayable for Modern Gamers

They had five days to play (Ultima IV), and I asked them to make as much progress as they could in that time. When we gathered to debrief in class, a few students explained how they’d overcome some of their difficulties, but the vast majority was utterly flummoxed by the game. As one of them put it, “I’d say for gamers of our generation, an RPG like Ultima IV is boring and pretty much unplayable.” After removing the arrow from my chest, I asked them to explain why. It mostly came down to iss...
Folksonomies: history preservation gaming
Folksonomies: history preservation gaming
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09 APR 2015 by ideonexus

 Hints at Life Being a Simulation

Without going into unnecessary detail, we have built into the simulation a few telltale incoherencies—such as the idea that consciousness depends upon the brain, some logical paradoxes, and the measurement problem (etc) surrounding quantum physics. In SG the pieces are allowed to discover and reflect upon their “world” and to ask themselves whether it really makes any sense. Once they realize it doesn’t, the question is when they will hit on the correct explanation of their predicament: that ...
Folksonomies: simulation real life
Folksonomies: simulation real life
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19 MAR 2015 by ideonexus

 Principles of Transhumanism and Conflict

All transhumanists to date would likely also have no disagreement with the principles of intelligent technology, self-direction, or rational thinking. Intelligent Technology “means designing and managing technologies not as ends in themselves but as effective means for improving life. Applying science and technology creatively and courageously to transcend ‘natural’ but harmful, confining qualities derived from our biological heritage, culture, and environment.” Self-direction means “valuing ...
Folksonomies: philosophy transhumanism
Folksonomies: philosophy transhumanism
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By Max Moore.

29 OCT 2014 by ideonexus

 Wandering into the Scientific Woods

Sometimes in an upper-level class I’ll assign a problem I don’t expect students to solve. It either involves some subtle trick, or requires theoretical techniques they haven’t yet learned. I assign them because I want students to struggle a bit with problems for which the solutions aren’t clear. “Wander into the woods,” I’ll tell them. “Find out what it feels like to be lost and start struggling to find your way out.” It’s a good skill to develop, because often in theoretical research you spe...
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23 JUL 2014 by ideonexus

 Chinese Books Lack an Index

Yet even if some technological fix were to be devised to solve the problem of character entry, the non-alphabetic nature of the writing system still results in other serious and long-standing “invisible” problems. For example, the inclusion of a standard index to books, manuals and reference materials is made orders of magnitude more difficult by the Chinese writing system. The result is that to this day, the vast majority of non-fiction books published in China do not have an index, or anyth...
Folksonomies: writing chinese sinology
Folksonomies: writing chinese sinology
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21 JUN 2014 by ideonexus

 800 Lifespans Bridge 50,000 Years

Eight hundred life spans can bridge more than 50,000 years. But of these 800 people, 650 spent then lives in caves or worse; only the last 70 had any truly effective means of communicating with one another, only the last 6 ever saw a printed word or had any real means of measuring heat or cold, only the last 4 could measure time with any precision; only the last 2 used an electric motor; and the vast majority of the items that make up our material world were developed within the lifespan of t...
Folksonomies: history time perspective
Folksonomies: history time perspective
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03 MAR 2014 by ideonexus

 Why Social Networks Fail

Identity management is what we all do, every day, consciously or unconsciously. We do it in-person, in face-to-face meetings at work, with our friends, and yes, even with our partners and lovers. But we do the vast majority of it consciously online. Identity management is simply the curation of the details of your life — what you choose to share, when and with whom. We’re doing it when we share a link on Facebook, or a video on YouTube. What network do we share this with? Who will see it? Wh...
Folksonomies: social networking
Folksonomies: social networking
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Because eventually you have so many friends that you can't post anything without fear of offending someone and the image-management becomes to stressful.

16 NOV 2013 by ideonexus

 Leveling Up in the Game "Real Life"

The gameplay itself is extremely open-ended, though it's structured in such a way that you'll have a fairly clear path to follow when you're just starting out. Real life features a great system whereby newbie players will automatically be guided along through the early levels by one or more "parent" characters who elect to take newbie characters under their wing. This is a great system, as these older, more-experienced characters reap their own benefits from doing a good job of guiding the ne...
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Open-ended, a grind, but ultimately very rewarding.

24 OCT 2013 by ideonexus

 Make Mistakes

For evolution, which knows nothing, the steps into novelty are blindly taken by mutations, which are random copying “errors” in DNA. Most of these typographical errors are of no consequence, since nothing reads them! They are as inconsequential as the rough drafts you didn’t, or don’t, hand in to the teacher for grading. The DNA of a species is rather like a recipe for building a new body, and most of the DNA is never actually consulted in the building process. (It is often called “junk DNA” ...
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Evolution makes them all the time, and look what it has produced. Appreciate your mistakes, view them as works of art.

08 JUN 2012 by ideonexus

 Members of a Species Work Together

In the animal world we have seen that the vast majority of species live in societies, and that they find in association the best arms for the struggle for life: understood, of course, in its wide Darwinian sense—not as a struggle for the sheer means of existence, but as a struggle against all natural conditions unfavourable to the species. The animal species, in which individual struggle has been reduced to its narrowest limits, and the practice of mutual aid has attained the greatest develop...
Folksonomies: evolution adaptation
Folksonomies: evolution adaptation
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A common adaptation.